Glossary · 12
Building glossary
12 terms from the WARDOGS building system as the community uses them, with the German equivalents. Patch 0.11.
- AirlockSchleuse(Personenschleuse, Fahrzeugschleuse)
- Two team-only doors or gates in sequence so one breach never opens a straight line to the console. Vehicle airlocks need at least six cells between the gates.fob
- Animation cancelAnimation-Cancel
- Release the mouse button the instant the hammer connects and press again. Skips the follow-through and roughly doubles build speed.yellow-x
- Build zoneBauzone(FOB radius, Bauradius)
- The team-coloured square (about 60 m) around a FOB in which FOB-tier structures can be placed. FOBs must be at least 120 m apart.fob
- Drill rigBohrturm(Oil rig, Drill)
- FOB structure (1,351 supplies, Large hammer) that pulls the Hot Zone while fuelled. Minimum 1,200 fuel to activate, cooldown afterwards, up to four per base.hot-zone
- FOB(Forward Operating Base)
- Forward Operating Base: the deployable console that creates a build zone, stores four supply types and unlocks every FOB-tier structure. Not a spawn point.build-zonesupplies
- Full-build costVollbau-Preis
- Menu cost plus the supplies drained per hammer swing until 100%. Planner databases record about 4/3 of the menu cost; we show it as an estimate.menu-cost
- Hot ZoneHotzone(Hotzone)
- The small moving circle inside the Control Zone. Players inside count double for zone control and earn double cash. Drill rigs and tower codes pull it.drill-rig
- Ladder techLadder-Tech
- Boxing a Recon Tower's ladder base with HESCO blocks and doors so attackers climb single-file into a kill box.airlock
- PalletPalette(Supply pallet)
- 1,800 units of one supply type for $400. A Ural carries two, a Lakota or Huey one. Hold F on the pallet inside the build zone to absorb it.supplies
- SuppliesVorräte(Build supplies, Baumaterial)
- Four separate FOB stockpiles: Build (structures and repairs), Ammo (mortar, SAM, CIWS), Fuel (drill rig, refuel station) and Mechanical (repair station, Stingray drones). Each caps at 20,000.pallet
- Yellow XGelbes X(marker)
- The moving marker on a blueprint. Hitting it adds about 10% progress per swing instead of 1–2%; it jumps to a new spot at every 25% threshold.animation-cancel