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WARDOGS guides

Mechanics guides for the WARDOGS building system: hammers and unlocks, FOB, supplies and pallets, drill rig, building faster, airlocks, anti-air, destroying a FOB.

tactics · Patch 0.11

Airlocks, Doors and Gates: Entrance Design in WARDOGS

Doors are the weakest piece in the game at one C4, gates take two. Entrances decide whether a breach costs a corridor or the console: auto-close, two-door airlocks, the vehicle airlock, offset lines, forced crawl.

Updated Sep 18, 2026

tactics · Patch 0.11

Anti-Air in WARDOGS: Talon vs CIWS Placement

The Talon is heat-seeking and cheap to feed; the CIWS ignores flares and kills tanks but cannot look down. Arming distance, tower deck vs platform, operator box, ammo per pallet and the tenfold cost dispute.

Updated Sep 18, 2026

logistics · Patch 0.11

FOB Cost in WARDOGS: Pallets, Trucks and Cash

A FOB is $7,500 plus what you build inside it. Menu prices become finished supplies, pallets, Ural trips and cash with the formula behind every FOBplans cost card, and why three sites quote three prices for one wall.

Updated Sep 18, 2026

getting-started · Patch 0.11

WARDOGS Base Building Guide: Hammers, FOBs, Supplies

Everything the game does not tell you: the three hammers and what each unlocks, the FOB kit and its starting stock, the build loop with yellow X markers, repair and dismantle rules, and the first three things to build.

Updated Sep 18, 2026

roles · Patch 0.11

How to Unlock the Large Hammer (Support 8)

The Large hammer places bunkers, towers, shelters, mortar, Stingray, Talon, CIWS, stations and the drill rig. It costs Support 8, $75,000 once and $2,400 each. The fastest XP route and why one per squad is enough.

Updated Sep 18, 2026