The console is the toughest thing in a base by hit points but the softest by consequence: a destroyed FOB takes the build zone, all four supply stocks and the mortar ammunition with it. Five C4 is $1,250 of explosives plus the $550 detonator, against a $7,500 kit and whatever pallets were inside.
| Target | C4 (Season 1 tests) | Alternative |
|---|---|---|
| FOB console | 5 | 1 IED in beta (‡ may have changed), tank shells, artillery |
| Door | 1 ‡ | Halligan bar, no explosives needed |
| Gate | 2 | ramming does not open it |
| HESCO Large | 4 ‡ | |
| HESCO Wall | 8 ‡ | |
| Bremer Wall | 7 ‡ | takes about twice the tank-shell punishment of HESCO |
| Bunker, tower, shelter | 14 |
C4 costs $250 per charge and needs Support level 2 plus the $550 remote detonator; the IED costs $300 with no unlock. Attackers rarely bring twenty charges, which is why the attack order is doors, gates, console, and why FOBplans blueprints box the console before building anything else: five charges have to be placed at the console, not at a wall 20 m away.
Half the numbers in the table carry a ‡. HESCO is quoted at 2/4 by the C4 tests and 5/10 by a planner database; the door at 1 or 3; Bremer at 7, 8 or 15. Our own C4 counts are on the in-game verification list and every blueprint’s “weaknesses” section updates with them.
module-console-boxbuild-fobhow-to-destroy-a-fobairlocks-doors-gates
Sources: yt-baum-dings-c4 · steam-skivin · wardogs-zone-db · allthings-cluster · fobplans-research