The hack is the cheapest way to take a base and the most punishing way to lose one. There is no tool, no unlock and no cost: stand at the console, hold F, survive the alarm.
| Step | Detail |
|---|---|
| Get to the console | Through a door (1 C4 or a Halligan bar), over a single-layer wall from a truck roof, or through an open door someone left. |
| Hold F | About 30 seconds. The progress bar resets if you release. |
| Alarm | Loud and audible across the base; every defender knows. |
| Result | The FOB flips: zone, all structures, all supplies. Enemy doors and gates now open for you. |
What the hack does not do: it does not pay the $5,000 destruction bounty, and it leaves the base intact, which is usually worth more. A captured base with two pallets of Build supplies and a Talon on a tower is a gift.
Stopping a hack
- Console box first. Fifteen large blocks and a door around the console before the ring, then an airlock (second door). Two doors under an alarm is more than most raiders manage.
- Never a straight line from any entrance to the console box door.
- Someone inside. A base with nobody in it is hacked in 30 seconds by one player; the alarm only helps if there is a defender to hear it.
- Doors close automatically after about a minute, but a raider who follows you in does not need to open one. Use the airlock: one door open at a time.
Every FOBplans base starts with the console box module for this reason; the Solo Pocket FOB shows the cheapest version, a wall screen and an offset door.
module-console-boxsolo-pocket-fobhow-to-destroy-a-fobairlocks-doors-gates
Sources: allthings-cluster · steam-skivin · keengamer-fob · fobplans-research