WARDOGS scores one point per tick to the team with the most players inside the Control Zone; 100 points win. The Control Zone is a fixed 2×2 km square per match. The Hot Zone is the moving circle inside it, and it changes the count: every player inside the Hot Zone counts double, earns double cash and, if the team is building there, double build pay.
| Mechanic | Value |
|---|---|
| Tick | 30 s ‡ (22 s in some databases, 10 s on Wikipedia) |
| Zone pay | $160 per tick, Hot Zone $320, plus a streak bonus up to +$500 |
| Win | 100 points |
| Downed players | count 0 |
| Hot Zone movement | wanders slowly on its own; walkable |
| Tower pull | enter a captured tower’s code: zone parks there 180 s, $2,500, up to 5× per match, tower cooldown 10 min ‡ |
| Drill Rig pull | zone follows a running FOB rig; 1,200+ Fuel per activation, $2,500 |
Two base types exist because of the Hot Zone. The Hot Zone Bastion is built to sit inside it and survive the attention that the double count attracts. The Drill Rig Fortress is built to move it: three rigs staggered keep the circle parked on your base.
The tick length and the tower cooldown are disputed between sources and on our verification list.
squad-hot-zone-bastionteam-drill-rig-fortressdrill-rig-guidehow-to-build
Sources: fandom-mechanics · mein-mmo-drill · allthings-cluster · s1-changelog · fobplans-research