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Single structure · Solo · 1,821 supplies · Large hammer

How to build the Drill Rig

Placement, protection and cost of the Drill Rig: 1351 supplies on the menu, large hammer, FOB required.

Data only· Patch 0.11· Sep 18, 2026Updated Sep 18, 2026
  • 1–2 Players
  • Large hammer
  • Support level 8
  • FOB required
  • 38 min
  • Support 8 · placer
Build modeDownload PNG
Generated preview1 cell = 1.5 m
Blueprint, top-down view5 pieces on a 12 × 8 cell grid (1 cell = 1.5 m).2025301520Barbed Wire (23,16)Barbed Wire (25,16)Barbed Wire (27,16)Drill Rig (24,18)15Forward Operating Base (19,19)FOB91 cell = 1.5 mFOB consoleUtilityWire / hedgehog
1,366 menu · ≈1,821
Show as table
#Structurex,yzPhase
consoleForward Operating Base19,1901
drill-rigDrill Rig24,1801
wire-n1Barbed Wire23,1602
wire-n2Barbed Wire25,1602
wire-n3Barbed Wire27,1602

Cost

Menu
1,366 supplies
≈ To finish
1,221–1,821 ‡
Starting stock
1,250
Pallets
2 (1 extra)
Ural trips
1
Cash per match
$10,330
One-time unlocks
$110,000
Builders
2

‡ contains disputed values

Modules used

Parts list

StructureQtyEachMenu≈ To finishHammer
Phase 01 · 1,351 → ≈1,801
Drill Rig11,351 (901)1,351≈1,801Large hammer
Forward Operating Base1300≈0Small hammer
Phase 02 · 15 → ≈20
Barbed Wire3515≈20Small hammer · $30
Total51,366≈1,821Large hammer

Build phases

When fuelled and activated, pulls the Hot Zone to its location and holds it there. One 1,800-fuel pallet runs it for about 220 seconds; afterwards it cools down for 5–20 minutes. Pays $2,500 per activation. Must stand inside the Control Zone. Every rig draws artillery and Stingray drones, so box each one in HESCO at a separate corner. Up to four per base with independent cooldowns: stagger them for permanent control.

Phase 01

Place and build

Open the radial (right mouse + F), page with F until you find the Drill Rig, place it with a green hologram and hammer the yellow X markers. When fuelled and activated, pulls the Hot Zone to its location and holds it there. One 1,800-fuel pallet runs it for about 220 seconds; afterwards it cools down for 5–20 minutes. Pays $2,500 per activation. Must stand inside the Control Zone.

Phase 02

Cover the approach

A single run of barbed wire on the threat side slows anyone walking up with C4 and gives you a warning. Keep the ladder or doorway side facing your console, never the enemy.

Engine notes

  • Disputed menuCost: 1351 (skycoach-building) vs 901 (allthings-cluster).
  • Disputed cooldown: 5–10 min (allthings-cluster) vs 10–20 min (allthings-cluster).
  • HAMMER_ESCALATION · phase 2
  • DISPUTED_VALUE

In-game proof

No in-game proof yet. Built it? Send a screenshot.

Sources

  • skycoach-building
  • mein-mmo-drill
  • allthings-cluster
  • wardogs-zone-db
  • fandom-mechanics
  • Verified on Sep 18, 2026, Patch 0.11 · Methodology

Any · Flat · Drill rig

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