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Answers · Patch 0.11

How far apart do FOBs have to be in WARDOGS?

About 120 m between consoles; the two build zones (≈ 60 m squares) must not overlap. Up to nine FOBs per team have been observed. A FOB cannot be moved once placed, so pick the spot before you deploy the kit.

Updated Sep 18, 2026

The game enforces two things when you hold the left mouse button on a FOB kit: the ground must be valid (outside buildings, outside main bases) and the new build zone must not overlap another team-owned zone. In practice that means roughly 120 m between consoles, since each zone is about 60 m on a side.

Rule Value Status
Build zone ≈ 60 m square (40 cells of 1.5 m) measured in beta ‡
Minimum spacing ≈ 120 m centre to centre community-observed ‡
Zone height budget ≈ 15 m (Clutchbase) planner value
FOBs per team up to 9 observed community-observed
Moving a FOB not possible; dismantle and redeploy a new kit ($7,500) confirmed

The zone size matters more than the spacing for blueprint design: the largest FOBplans bases (the 27×27 layered citadel) use 40.5 m of the 60 m, which leaves room for outer works. One planner models the zone as 80 cells instead of 40; that discrepancy is on our verification list along with the cell size itself (1.5 m measured, 1.2 m in some tools).

Two FOBs 120 m apart with overlapping fields of fire are a common “twin base” layout: one holds the drill rigs, the other the spawn shelter and anti-air, and a breach of one does not cost the other. Each needs its own $7,500 kit.

build-fobsolo-pocket-fobhow-to-buildfob-cost-pallets-trucks-cash

Sources: allthings-cluster · clutchbase-db · wardogsbuilder · steam-skivin · fobplans-research