Duo FOB Core with Vehicle Gate Airlock
Two players, one truck: a boxed console inside a 13×13 ring with a two-gate vehicle airlock, slalom and wire. The base every logistics run starts from.
1,086 → ≈1,448 · 1 pallets · $8,020
Obstacles · Small hammer · 14 supplies
tank trap · Czech hedgehog
Anti-vehicle barrier used to block or channel enemy vehicles. Does not require a FOB.
Data only· Patch 0.11· Sep 18, 2026Place outside the wire so vehicle roofs stay out of jumping range of the wall. Stacked on shelter roofs it soaks mortar and RPG splash.
skycoach-building · wardogsbuilder · wardogs-zone-db · wardogshub-uk · Verified on Sep 18, 2026, Patch 0.11
Blueprint
How to build the Hedgehog
Placement, protection and cost of the Hedgehog: 14 supplies on the menu, small hammer, no FOB needed.
Two players, one truck: a boxed console inside a 13×13 ring with a two-gate vehicle airlock, slalom and wire. The base every logistics run starts from.
1,086 → ≈1,448 · 1 pallets · $8,020
One hedgehog on every outside corner of a ring keeps vehicle roofs out of jumping range of the wall. 56 supplies.
454 → ≈605 · 1 pallets · $7,500
Four staggered hedgehogs in front of a gate: vehicles slow to walking pace, C4 carriers dismount in the open. 56 supplies, no FOB needed.
56 → ≈75 · 1 pallets · $1,250
Three hedgehogs in a chevron, wire in the gaps and a sandbag position on the flank: a 72-supply chokepoint without a FOB.
72 → ≈96 · 1 pallets · $1,480
A one-player FOB built entirely from the kit's 1,250 starting stock: 9×9 HESCO ring, corner door, infantry airlock, hedgehogs and wire.
520 → ≈693 · 1 pallets · $7,560
A Talon on a boxed Recon Tower and a Vanguard CIWS on a 4×4 platform with operator box, inside a 15×15 ring. Two Support 8 players, one Driver hauling Ammo.
2,923 → ≈3,897 · 3 pallets · $10,840
A 15×15 ring with vehicle airlock, two bunkers covering the far wall, a tower with kill box, a second wall layer on the threat face, hedgehogs and wire. Built to sit in the Hot Zone and stay there.
1,730 → ≈2,307 · 2 pallets · $10,510
Entry gate with airlock on the south face, exit gate on the east face, refuel and repair stations beside the lane between them: trucks drive in, service and drive out without turning.
1,398 → ≈1,864 · 2 pallets · $10,440
An Indirect Fire Shelter garages the spawn vehicle right behind the gate of a 13×13 ring, a bunker covers the gate from inside, hedgehogs and wire outside. Teammates spawn on the roof, shells never reach the truck.
1,112 → ≈1,483 · 1 pallets · $10,480
A 19×19 ring with airlock, bunkers, a Talon tower, a second wall layer and three boxed drill rigs at separate edges. Fuel logistics keep the Hot Zone parked on your base.
7,400 → ≈9,867 · 6 pallets · $12,170
A 27×27 Bremer shell around a 17×17 HESCO ring with a four-cell vehicle lane between them, gates offset by 90°, bunkers, Talon tower, mortar pit and Stingray nest. The all-in base for a full team with ten hammers.
3,771 → ≈5,028 · 3 pallets · $11,500
A 19×19 ring around a map tower: two-door vestibules on both ground entrances, corner bunkers, a Talon ground box, two-high walls on the exposed faces. The tower interior is not buildable, so the lock is built outside.
2,748 → ≈3,664 · 3 pallets · $10,970